Archive for the 'Projects / プロジェクト' Category

 

向Moving Mario致敬:Super Mario Enconor

May 24, 2008 in New Media Arts, Projects / プロジェクト, interactive


(他們在我post以後的英譯版)

剛剛收到一個youTube的video reply, 來自西班牙的一間學校。
這個video 記錄了他們的作品:”Super Mario Enconor”。
他們也發了個message給我,說這是取材至Moving Mario,要向Moving Mario致敬。
說實話是有點意外,這個情況就像我的學生取材自其他藝術家作品。
Moving Mario能啓發其他人,這是作為創作者最開心的事。

Super Mario Enconor: (我不懂西班牙文,所以連結是用Google Translator翻譯的)
http://www.elotrolado.net/hilo_nuestro-proyecto-de-tecnologia-super-mario-enconor_1026762_s10

Moving Mario
http://www.the-demos.com/movingmario/

SIG 特別の興味隊 新互動視覺實驗 (2)

May 08, 2008 in Audiovisual / 音楽, New Media Arts, Projects / プロジェクト, interactive

再來!是real-time Generate的,Processing製作,有多個midi key control。OpenGL是3D的好朋友。

SIG 特別の興味隊 新互動視覺實驗

May 06, 2008 in Audiovisual / 音楽, Projects / プロジェクト, interactive

SIG-logo

這一塊向科學忍者隊致敬的昭和系visual 是特別為SIG的 日本動畫主題曲 “特別の興味隊”, 由老友家誠 (emptyconcept.net) 操刀, 他笑話比他當年做畢業作更認真. 這只是 “特別の興味隊” 現場VJ時的開始Logo, 還看將出現在下星期SIG表演的一系統昭和系動畫.

表演於下星期四 (16 May) 下午六時在香港藝術館, 是為藝術館一展覽的開幕, 同場還有”新青年”電子音樂狂人 S.T.

這一次SIG的現場一於是徹底地新實驗, 技術上不新鮮, 很多看過的東西會是似曾相識. 但大為改裝後用於現場卻是首次.
就Game of Life來說, 單是我任教的科目或工作坊都教了不下幾十次. 但Game Of Life這一次不是停在pattern/軟件上, 這次它將會走進硬件裡. 變成一場光影的視覺秀.

gol_02
gol_06
gol_05

當然SIG主題theme song “Herologue”是指定的出場序, 這次徹底地會換上全新minimal風格的generative motion. 先貼少量pre-render的

SIG - Storm Tropper Try 1 from theDemos on Vimeo.

SIG - Autobat Try 1 from theDemos on Vimeo.

SIG - Many Storm Try from theDemos on Vimeo.

Audiovisual at Eye on Candy

Mar 04, 2008 in Projects / プロジェクト

R0018399

There are some of photos for SIG doing audiovisual at Eye on Candy Lo’s concert.

Go to myFlickr Album
Also in honhim’s flickr album

Kaleidoscope (updated, 24Feb 08)

Feb 22, 2008 in New Media Arts, Projects / プロジェクト


Kaleidoscope from Keith Lam on Vimeo.


Kaleidoscope with Sharper lighting from theDemos on Vimeo. Another version with different lighting.


Kaleidoscope from theDemos on Vimeo.
Another version (updated at 23Feb 12:25am), with the effect of Exposing the Kaleidoscope segments and then back to the original position.

Thanks Jason (mb09) for the original code. I modified the code and add some lighting for S.I.G coming visual project.


Rock no.1 from theDemos on Vimeo.
This is by KarShing aka emptyconcept.

Feedback on comments of MovingMario

Feb 11, 2008 in Projects / プロジェクト

Thanks for all comments here, in youtube and in other forums.

Thanks for both bad and good comments. Good and encourage and bad for improvements.

Here I summarize most of the common questions in the comments/feedbacks, and would like to give some feedback:

“mario is not always in the middle….”;
“mario cannot move the left in SMB 1…”;
“why don’t you just scroll the background…..”
“pointless to make this…”

- just like the feedback by RoadToDawn51 in youTube, I am not just simply recreating Super Mario Brothers. And just like many comments, this is pointless if I just simply recreating or re-invent the game.
I am not recreating the game and re-invent the game, I don’t even need to duplicate the game in a physical way. Anyway…

Just like what RoadtoDawn51 mentioned, what I would like to play with in MovingMario is mainly the concept of so-called “background scrolling”, or “side scroller”.

I grab the main concept “scrolling background” of many scrolling game to play with: you are scrolling the background instead of moving the mario while you are playing the scrolling game.

Please let me quote his feedback: “here’s a reason why this vid is called “Moving Mario” because the concept is that the game “Super Mario Bros.” is NOT moving Mario but instead,moving the background! This person built a mechanism to show the actual game as you’re MOVING MARIO and NOT the background.Since Mario HAS to stay in the middle(since it’s a side-scroller),the whole t.v has to move! This is the concept of a side-scrolling game. Something that people tend to over-look.” , “He wasn’t trying to actually reenact the actual game. He was showing the concept of a side-scroller in another point of view. And the side-scroller moves to the right once the player is in the middle…. ”

I love this feedback as it is more or less the same I would like to reply in the questions, especially on the comment of “pointless to do this”.

By showing this, me and my team pick some of the elements of SMB 1 world 1-1 and physicalize it. In order to present “moving mario” with TV and the whole sense “fixed” behind, instead of of just scrolling the background, we move the TV in one layer and background in another layer. Of course, it should have another layer for bricks, and one more layer for enemies, but we just simply skip this at this stage.
If we just scroll the background, it is just duplicating the game, again, as many people mentioned, it will be pointless, at least for me, to just simply duplicate the game.

I admit that the work can be polish it better. For example question brick, Mario, etc. The video show you is a n-times after broken by the audience. Those question brick and Mario is made in rush after destroyed. But even the original one, it can be better and me and my team will work out a better one.

Projects / Works Recent Updates

Jan 30, 2008 in Projects / プロジェクト

Moving Mario:
Project Page: http://www.the-demos.com/?page_id=192
Flickr Page: http://www.flickr.com/photos/thedemos/sets/72157602992739796/
(updated at Jan 2008)

Mobile Brush: http://www.the-demos.com/?page_id=116
(updated at Oct 2007)

Other projects, please see the Project Page.

Moving Mario

Jan 30, 2008 in New Media Arts, Projects / プロジェクト

Moving Mario is my new work commissioned by Microwave International New Media Arts Festival 2007 at Nov 2007, under the programme Project Room.

I haven’t got time to edit the video until 2008. Here is the first cut which documenting Moving Mario including abstract and conceptual explaination. Welcoming all comments.

Moving Mario是我的新作品 (該不能說是新作吧, 這大概也是2007十一月的事情, 後來都有兩個作品出來了…) , 是微波國際新媒體藝術節資助, 初展於2007年的微波國際新媒體藝術節.

一直沒有時間去剪輯這個作品的紀錄, 因為一直在忙直至2008一月初的時候才把所有東擱開, 但還是拖到月底. 這個影片包含了Moving Mario的概念說明和紀錄.

還有三個企劃的作品未有開始剪接 (誠品董陽孜老師的數位書法展, 微波的audio-visual performance和奇美的audio-viusal展), 希望不是弄到年中.

各位有意見或觀後感的請留言!

p.s. 如果在展期中, 你”拿”走了Moving Mario的Mario或問號, 請好好保管!

更多資料:
Moving Mario Project Page: http://www.the-demos.com/?page_id=192
Flickr Page: http://www.flickr.com/photos/thedemos/sets/72157602992739796/

Message to IFVA students

Jan 14, 2008 in New Media Arts, Projects / プロジェクト

學員們,

謝謝你們出席工作坊.
兩個半小時其實很難說到”戲肉”,
尤其要實戰的教授如何弄個聲音出來或甚是interactive audiovisual.
我只能輕輕的介紹.
請留意這個post, 我會不停update 工作坊我介紹或做過的PD example.

Workshop 的keynotes/powerpoint
HTML版本: http://www.the-demos.com/ifva/IFVA_workshop.html
PDF: http://www.the-demos.com/ifva/IFVA_workshop.pdf
* keynotes/powerpoint的最後一頁是我展示過的video或website.

Pure Data Links:
http://www.puredata.info

Examples:
Release later on..

Keith , theDemos

IFVA Audiovisual Workshop

Jan 11, 2008 in New Media Arts, Projects / プロジェクト

ifva.jpg

今年的IFVA(香港獨立短片及錄像比賽)找了Henry Chu, John Chan (想貓的魚) 和 theDemos (我) 開了個名叫 「數碼靈光:當創意遇上互動媒體」的工作坊。
Henry Chu當然是教授其網頁絕技。
John Chan不用說就是動畫了。
我,是audio + visual。
5 Jan 起開始四個星期六在Adobe Training Centre開課。12 Jan是我的section。

Keynote Available
html: http://www.the-demos.com/ifva/IFVA_workshop.html
pdf: http://www.the-demos.com/ifva/IFVA_workshop.pdf

More about IFVA: http://www.ifva.com
More about the workshop: http://www.hkac.org.hk/calendar_tc.php?id=558

Unpleasant Sound Performance

Jan 04, 2008 in Audiovisual / 音楽, Projects / プロジェクト

milk337_cover interview at milk unpleasant_performance by Milk

SIG 在 29/12 為Unpleasant Sound表演, 之前就在展場做了Milk 雜誌的訪問.

更正: draft punk應該寫成daft punk, 雖然SIG不打算做亦不想做香港daft punk.

奇美數位互動音樂會

Dec 31, 2007 in New Media Arts, Projects / プロジェクト


image from micro+playground

早陣子和微型樂園到了高雄參予了奇美辦的數位互動音樂會。當中作了兩個聲音互動的作品:一個是為奇美五重奏樂團表演的的音樂互動,另一個則是一聲音互動裝置。
這個年尾有夠忙,幸好有Jason和Jeff這兩個被我稱為香港的Flight404。他們瘋狂的programming令人拍案。
當然這次奇美的作品也多得他們的大力幫忙。

還沒有把拍到的整理,就先借用Engadget的報導微型樂園的BlogFlickr作為參考。

p.s 謝謝微型及奇美的邀請!