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	<title>Comments on: movingMario</title>
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	<link>http://www.the-demos.com</link>
	<description>exploration in arts &#38; technology</description>
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		<title>By: Just finished the Transmedia Exchange Presentation, and I&#8217;m on CityU News again~ &#124; Andy Li's Blog</title>
		<link>http://www.the-demos.com/movingmario/comment-page-1/#comment-119997</link>
		<dc:creator>Just finished the Transmedia Exchange Presentation, and I&#8217;m on CityU News again~ &#124; Andy Li's Blog</dc:creator>
		<pubDate>Wed, 12 Nov 2008 15:38:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.the-demos.com/?page_id=192#comment-119997</guid>
		<description>[...] the article title has nothing related to our trip&#8230; But Keith&#8217;s Moving Mario is really [...]</description>
		<content:encoded><![CDATA[<p>[...] the article title has nothing related to our trip&#8230; But Keith&#8217;s Moving Mario is really [...]</p>
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		<title>By: 1st Tutorial - Class introduction &#171; Introduction to Digital Media</title>
		<link>http://www.the-demos.com/movingmario/comment-page-1/#comment-111701</link>
		<dc:creator>1st Tutorial - Class introduction &#171; Introduction to Digital Media</dc:creator>
		<pubDate>Sun, 14 Sep 2008 17:42:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.the-demos.com/?page_id=192#comment-111701</guid>
		<description>[...] Moving Mario - Keith Lam (Honorary Mention, , Interactive Arts, PRIX Ars Electronica 2008) [...]</description>
		<content:encoded><![CDATA[<p>[...] Moving Mario &#8211; Keith Lam (Honorary Mention, , Interactive Arts, PRIX Ars Electronica 2008) [...]</p>
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		<title>By: Grand Text Auto &#187; Gaming at Ars Electronica 2008</title>
		<link>http://www.the-demos.com/movingmario/comment-page-1/#comment-110430</link>
		<dc:creator>Grand Text Auto &#187; Gaming at Ars Electronica 2008</dc:creator>
		<pubDate>Sun, 07 Sep 2008 09:20:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.the-demos.com/?page_id=192#comment-110430</guid>
		<description>[...] &#8220;theDemos&#8221; is the alternate name of Yan Kit Keith Lam, creator of Moving Mario. Unfortunately, this project was only present as documentation &#8212; while the entire point of the [...]</description>
		<content:encoded><![CDATA[<p>[...] &#8220;theDemos&#8221; is the alternate name of Yan Kit Keith Lam, creator of Moving Mario. Unfortunately, this project was only present as documentation &#8212; while the entire point of the [...]</p>
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		<title>By: theDemos</title>
		<link>http://www.the-demos.com/movingmario/comment-page-1/#comment-49870</link>
		<dc:creator>theDemos</dc:creator>
		<pubDate>Mon, 11 Feb 2008 06:09:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.the-demos.com/?page_id=192#comment-49870</guid>
		<description>Thanks for all comments here, in youtube and in other forums. 

Thanks for both bad and good comments. Good and encourage and bad for improvements.

Here I summarize most of the common questions in the comments/feedbacks, and would like to give some feedback:

&quot;mario is not always in the middle....&quot;;
&quot;mario cannot move the left in SMB 1...&quot;;
&quot;why don&#039;t you just scroll the background.....&quot;
&quot;pointless to make this...&quot;

- just like the feedback by RoadToDawn51 in youTube, I am not just simply recreating Super Mario Brothers. And just like many comments, this is pointless if I just simply recreating or re-invent the game. 
I am not recreating the game and re-invent the game, I don&#039;t even need to duplicate the game in a physical way. Anyway...

Just like what RoadtoDawn51 mentioned, what I would like to play with in MovingMario is mainly the concept of so-called &quot;background scrolling&quot;, or &quot;side scroller&quot;.

I grab the main concept &quot;scrolling background&quot; of many scrolling game to play with: you are scrolling the background instead of moving the mario while you are playing the scrolling game. 

Please let me quote his feedback: &quot;here&#039;s a reason why this vid is called &quot;Moving Mario&quot; because the concept is that the game &quot;Super Mario Bros.&quot; is NOT moving Mario but instead,moving the background! This person built a mechanism to show the actual game as you&#039;re MOVING MARIO and NOT the background.Since Mario HAS to stay in the middle(since it&#039;s a side-scroller),the whole t.v has to move! This is the concept of a side-scrolling game. Something that people tend to over-look.&quot; ,  &quot;He wasn&#039;t trying to actually reenact the actual game. He was showing the concept of a side-scroller in another point of view. And the side-scroller moves to the right once the player is in the middle.... &quot;

I love this feedback as it is more or less the same I would like to reply in the questions, especially on the comment of  &quot;pointless to do this&quot;.

By showing this, me and my team pick some of the elements of SMB 1 world 1-1 and physicalize it. In order to present &quot;moving mario&quot; with TV and the whole sense &quot;fixed&quot; behind, instead of of just scrolling the background, we move the TV in one layer and background in another layer. Of course, it should have another layer for bricks, and one more layer for enemies, but we just simply skip this at this stage.  
If we just scroll the background, it is just duplicating the game, again, as many people mentioned, it will be pointless, at least for me, to just simply duplicate the game. 

I admit that the work can be polish it better. For example question brick, Mario, etc. The video show you is a n-times after broken by the audience. Those question brick and Mario is made in rush after destroyed. But even the original one, it can be better and me and my team will work out a better one.</description>
		<content:encoded><![CDATA[<p>Thanks for all comments here, in youtube and in other forums. </p>
<p>Thanks for both bad and good comments. Good and encourage and bad for improvements.</p>
<p>Here I summarize most of the common questions in the comments/feedbacks, and would like to give some feedback:</p>
<p>&#8220;mario is not always in the middle&#8230;.&#8221;;<br />
&#8220;mario cannot move the left in SMB 1&#8230;&#8221;;<br />
&#8220;why don&#8217;t you just scroll the background&#8230;..&#8221;<br />
&#8220;pointless to make this&#8230;&#8221;</p>
<p>- just like the feedback by RoadToDawn51 in youTube, I am not just simply recreating Super Mario Brothers. And just like many comments, this is pointless if I just simply recreating or re-invent the game.<br />
I am not recreating the game and re-invent the game, I don&#8217;t even need to duplicate the game in a physical way. Anyway&#8230;</p>
<p>Just like what RoadtoDawn51 mentioned, what I would like to play with in MovingMario is mainly the concept of so-called &#8220;background scrolling&#8221;, or &#8220;side scroller&#8221;.</p>
<p>I grab the main concept &#8220;scrolling background&#8221; of many scrolling game to play with: you are scrolling the background instead of moving the mario while you are playing the scrolling game. </p>
<p>Please let me quote his feedback: &#8220;here&#8217;s a reason why this vid is called &#8220;Moving Mario&#8221; because the concept is that the game &#8220;Super Mario Bros.&#8221; is NOT moving Mario but instead,moving the background! This person built a mechanism to show the actual game as you&#8217;re MOVING MARIO and NOT the background.Since Mario HAS to stay in the middle(since it&#8217;s a side-scroller),the whole t.v has to move! This is the concept of a side-scrolling game. Something that people tend to over-look.&#8221; ,  &#8220;He wasn&#8217;t trying to actually reenact the actual game. He was showing the concept of a side-scroller in another point of view. And the side-scroller moves to the right once the player is in the middle&#8230;. &#8221;</p>
<p>I love this feedback as it is more or less the same I would like to reply in the questions, especially on the comment of  &#8220;pointless to do this&#8221;.</p>
<p>By showing this, me and my team pick some of the elements of SMB 1 world 1-1 and physicalize it. In order to present &#8220;moving mario&#8221; with TV and the whole sense &#8220;fixed&#8221; behind, instead of of just scrolling the background, we move the TV in one layer and background in another layer. Of course, it should have another layer for bricks, and one more layer for enemies, but we just simply skip this at this stage.<br />
If we just scroll the background, it is just duplicating the game, again, as many people mentioned, it will be pointless, at least for me, to just simply duplicate the game. </p>
<p>I admit that the work can be polish it better. For example question brick, Mario, etc. The video show you is a n-times after broken by the audience. Those question brick and Mario is made in rush after destroyed. But even the original one, it can be better and me and my team will work out a better one.</p>
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	<item>
		<title>By: Marvin</title>
		<link>http://www.the-demos.com/movingmario/comment-page-1/#comment-49616</link>
		<dc:creator>Marvin</dc:creator>
		<pubDate>Sat, 09 Feb 2008 13:55:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.the-demos.com/?page_id=192#comment-49616</guid>
		<description>Great work with concept supported :)

I can&#039;t imagine if there is really a teacher gives you no lesson plan and ask you to do it (s**k comment), it is obviously with many plans and thoughts inside this work, though every art piece has the room of improvements, nothing is perfect.

:)</description>
		<content:encoded><![CDATA[<p>Great work with concept supported <img src='http://www.the-demos.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I can&#8217;t imagine if there is really a teacher gives you no lesson plan and ask you to do it (s**k comment), it is obviously with many plans and thoughts inside this work, though every art piece has the room of improvements, nothing is perfect.</p>
<p> <img src='http://www.the-demos.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: B</title>
		<link>http://www.the-demos.com/movingmario/comment-page-1/#comment-49479</link>
		<dc:creator>B</dc:creator>
		<pubDate>Fri, 08 Feb 2008 17:20:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.the-demos.com/?page_id=192#comment-49479</guid>
		<description>This is an artist&#039;s installation, and art does not necessarily have to serve some sort of productive purpose like some of you seem to think. Think of it as a homage to SMB. I think that a little bit of tweaking could help, as some of the motion could be a little quicker and the TV may benefit from some weighting to keep it from rocking, but it&#039;s a very cool idea and the time and effort that went into it should be applauded.</description>
		<content:encoded><![CDATA[<p>This is an artist&#8217;s installation, and art does not necessarily have to serve some sort of productive purpose like some of you seem to think. Think of it as a homage to SMB. I think that a little bit of tweaking could help, as some of the motion could be a little quicker and the TV may benefit from some weighting to keep it from rocking, but it&#8217;s a very cool idea and the time and effort that went into it should be applauded.</p>
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		<title>By: James</title>
		<link>http://www.the-demos.com/movingmario/comment-page-1/#comment-49436</link>
		<dc:creator>James</dc:creator>
		<pubDate>Fri, 08 Feb 2008 13:20:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.the-demos.com/?page_id=192#comment-49436</guid>
		<description>What a waste of time.  Its like one of those dumb school projects you do when the teacher gives you no lesson plan.  They obviously don&#039;t play mario that much if they think he&#039;s always in the middle of the screen and moves like a piece of ****ing paper.</description>
		<content:encoded><![CDATA[<p>What a waste of time.  Its like one of those dumb school projects you do when the teacher gives you no lesson plan.  They obviously don&#8217;t play mario that much if they think he&#8217;s always in the middle of the screen and moves like a piece of ****ing paper.</p>
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	<item>
		<title>By: tobe</title>
		<link>http://www.the-demos.com/movingmario/comment-page-1/#comment-49426</link>
		<dc:creator>tobe</dc:creator>
		<pubDate>Fri, 08 Feb 2008 09:26:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.the-demos.com/?page_id=192#comment-49426</guid>
		<description>So much time, so little to do? :)</description>
		<content:encoded><![CDATA[<p>So much time, so little to do? <img src='http://www.the-demos.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: NP</title>
		<link>http://www.the-demos.com/movingmario/comment-page-1/#comment-49369</link>
		<dc:creator>NP</dc:creator>
		<pubDate>Fri, 08 Feb 2008 03:26:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.the-demos.com/?page_id=192#comment-49369</guid>
		<description>Pfft.</description>
		<content:encoded><![CDATA[<p>Pfft.</p>
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	<item>
		<title>By: Cabe</title>
		<link>http://www.the-demos.com/movingmario/comment-page-1/#comment-49363</link>
		<dc:creator>Cabe</dc:creator>
		<pubDate>Fri, 08 Feb 2008 01:47:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.the-demos.com/?page_id=192#comment-49363</guid>
		<description>Very cool, some improvements can be made with the jump speed by using compressed air and a motor to stop Mario on various heights (say on top of bricks instead of on the ground) and use small step motors with elastic to move the action (question) bricks. 

Excellent job though, this must have took a LOT of work.</description>
		<content:encoded><![CDATA[<p>Very cool, some improvements can be made with the jump speed by using compressed air and a motor to stop Mario on various heights (say on top of bricks instead of on the ground) and use small step motors with elastic to move the action (question) bricks. </p>
<p>Excellent job though, this must have took a LOT of work.</p>
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		<title>By: Jared</title>
		<link>http://www.the-demos.com/movingmario/comment-page-1/#comment-49343</link>
		<dc:creator>Jared</dc:creator>
		<pubDate>Fri, 08 Feb 2008 00:39:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.the-demos.com/?page_id=192#comment-49343</guid>
		<description>This experiment is actually incorrect in that Mario DOES NOT always stay in the center of the screen.  In Super Mario Bros., the screen can&#039;t scroll left and if Mario runs left, he can reach the edge of the screen.  When he reaches a warp zone with pipes at the end of a level, he can move all over the screen.  Great demo though.</description>
		<content:encoded><![CDATA[<p>This experiment is actually incorrect in that Mario DOES NOT always stay in the center of the screen.  In Super Mario Bros., the screen can&#8217;t scroll left and if Mario runs left, he can reach the edge of the screen.  When he reaches a warp zone with pipes at the end of a level, he can move all over the screen.  Great demo though.</p>
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		<title>By: LSK</title>
		<link>http://www.the-demos.com/movingmario/comment-page-1/#comment-49321</link>
		<dc:creator>LSK</dc:creator>
		<pubDate>Thu, 07 Feb 2008 23:03:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.the-demos.com/?page_id=192#comment-49321</guid>
		<description>I can&#039;t wait to see this when enemies and blocks are added.</description>
		<content:encoded><![CDATA[<p>I can&#8217;t wait to see this when enemies and blocks are added.</p>
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