Nov 2008
Microwave International New Media Arts Festival 2008
Consultation

25, 26 Oct 2008
New Vision Arts Festival
Audio-visual Performance

3 - 26 Oct 2008
AveCom, Square Eye Festival,
Arnhem, Netherlands
Work: Moving Mario

3 - 9 Sept 2008
Ars Electronica Festival 2008
CyberArts 08
OK Center for Contemporary Art,
Linz, Austria
Work: Moving Mario

13 - 22 Sept 2008
Split Film Festival, Split,
Croatia
Work: Moving Mario

June-July. 2008

playground workshop 玩趣創意工作坊
NCTU, Taiwan (國立交通大學, 台灣)
Workshop Lecturing(Pure Data, Physical Computing)

June 13-22. 2008

Taiwan Digital Arts Archive 數位典藏藝術節

透明的空間感
Taipei, Taiwan
Work: 歷.程 (His. Stroy)

15 May. 2008
Digitalogue
Museum of Arts Hong Kong
S.I.G Performance

 

 

 

 

 

Moving Mario

by Keith Lam (aka theDemos)

[按此到中文版]

Award:

  • Honorary Mention, Interactive Arts, PRIX Ars Electronica 2008

Exhibition:

  • Nov 2007, Microwave International New Media Arts Festival 2007, Hong Kong
  • Sept 2008, CyberArts 08, Ars Electronica, OK Center for Contemporary Art, Linz, Austria
  • Sept 2008, Split Film Festival, Split, Croatia
  • Oct 2008, AveCom, Arnhem, Netherlands

Abstract

Over the years, the development of video games is trying its best to produce the virtual reality experience which getting closer to the reality. By changing the interface, from Atari’s joystick to Analog Vibration of PS2 joystick, then Gun Shape controller for shooting game, and Dance Mania’s floor controller to Wii wiimote, video game design is creating more and more “physical experience” for the players. Players now can actual smash and swing to play the game, but we are still playing the games in a 2D virtual environment: manipulating the character in an unlimited virtual space in a fixed static limited real world.

http://farm3.static.flickr.com/2304/1910455208_c5ec3a07f3_o_d.jpg Moving Mario is definitely not reproducing Super Mario Bros in another way. By grabbing partial concept and some of the key elements behind the TV game development, Moving Mario is trying to challenge some of the traditional game elements. Throughout the gaming process, players can rethink the relationship between the player and the game


Moving Mario
-Fascination with the original, rethinking the original


I) Scrolling Game Mechanism

A popular example of Scrolling game, Super Mario Brothers, the first scrolling game of NES gained huge success; player controls the movement of the character with the joystick. One may experience through moving one’s body in order to make Mario moves faster, or even jump at the same time while Mario has to jump. While playing the game, player and Mario seems acting two become one , the physical movement and emotions of a player is actually 100% devoted into the virtual environment.

The player is actually scrolling the “the background of the game” rather than controlling the left-right movement of the character. Take a very simple example: car-moving in the old movies. The car stays still while the background is actually keep scrolling. For this technique, we called it “Parallax” in the computer game development. Key character keeps as the centre point in the environment; except at the beginning and ending of the game, and some special cases). In fact, key character will never move. What the player controlling is the “moving” or “scrolling” of the game background and various game layers (different objects in the game).

Take another example: [please refer to the video]
When you are trying to move Mario to the RIGHT, in this scrolling game, you are not moving the Mario but actually scrolling the background/platform to the LEFT instead;
Vice versa, when you are trying to move Mario to the LEFT, in this scrolling game, you are not moving the Mario but scrolling the background/platform to the RIGHT instead.

http://www.the-demos.com/movingMario/cspeed2.jpg http://www.the-demos.com/movingMario/cspeed3.jpg http://www.the-demos.com/movingMario/cspeed5.jpg
*Reference 1: Chicago Coin Speedway (1969), scrolling the slide (background)

Chicago Coin Speedway is a console game in 1969. The console games at that time are mostly move game object in a physical way. The mechanism of Chicago Coin Speedway is similar to Super Mario: character in the middle and background scrolling. Player is scrolling the background but not moving the racer. This is the early concept of background scrolling / side-scroller.

http://www.the-demos.com/movingMario/roadrun2.jpg http://www.the-demos.com/movingMario/roadrun3.jpg http://www.the-demos.com/movingMario/roadrun6.jpg
*Reference 2: Bally Road Runner (1971), moving the car physically (the game object)

Bally Road Runner in 1971 is another console game with mechanical control. Bally Road Runner has a fixed background while the racer is moving.


II) Moving the Mario

This work consists of basic set-up only: there isn’t any side-scroller or background scrolling. Moving Mario is actually demonstrating the mentioned concept and set up a platform for players to visualize this concept while participating in it. Let’s move the Mario!

Since Mario HAS to stay in the middle (since it’s a side-scroller, or say scrolling background), the whole TV set has to be moved, as well as the player (due to limited length of the control panel). This is the key concept of this side-scrolling game. This is something that people tend to/used to over-look and this work is trying to demonstrate this concept from another point of view.

And then, instead of scrolling the background horizontally, lets simply change the game mechanism to another way:

When you are trying to move Mario to the RIGHT, in Moving Mario, you are moving Mario to the RIGHT;
When you are trying to move Mario to the LEFT, in Moving Mario, you are moving Mario to the LEFT.

3 1
2 6
Fig.1 Moving by the control
4 5
Fig.2 Moving on the scene

III) Mechanical conversion: playing with the original video game elements

Moving Mario is also exploring two more aspects of TV game at the same time:
1)
Transferring virtual movement into real world movement and
2) Layering


- Transferring from virtual into real

Usually, we are moving the key character in the virtual space while we are playing the game in a fixed static limited real world.

http://farm3.static.flickr.com/2251/1910461260_66e892ac74_b_d.jpg
Fig.3 World 1-1, Super Mario Bros Whole game scene

Moving Mario is modeling the background of game scene (World 1-1). It is not trying to extend the virtual space but demonstrating the whole original scene instead. By using wire to connect the game controller with the TV case, player needs to walk in order to play the game.

By making the virtual game environment to a real set-up, Moving Mario is transferring the movement of virtual character (Mario) to the game player.


http://farm3.static.flickr.com/2150/1910451194_3fb967a72c_o_d.png
- Layering: exposes the mechanism of game layer

Basically, this kind of video game - scrolling game background consists of four layers (in general).

1. Character
2. Background
3. Game objects 1
4. Game objects 2

To display the mechanism of layering (pattern),Moving Mario deconstructs the game layer and converts it in a mechanical way. By playing Moving Mario, player is moving the “TV” instead of moving Mario. Except the game objects, character and background layer never has its location be moved. (For example, even the character/Mario is jumping, the character is just jumping up but not jumping forward.)

Fig.4.1 Background layer (part of)
Fig.4.2 Game Objects 1 (non-move object)
Fig.4.3 Game Objects 2 (moving object)
Fig.4.4 Character


More Information

Video (Youtube):
http://www.youtube.com/watch?v=FXdifR7s1vA

Video (High Quality):
http://www.the-demos.com/movingMario/movingMario_s.mov

Flickr Page: movingMario Set:
http://www.flickr.com/photos/thedemos/sets/72157602992739796/

Exhibition at Microwave International New Media Arts Festival 2007, Photo package
http://www.the-demos.com/movingMario/movingMario_photos.zip

Project PDF
http://www.the-demos.com/movingMario/Moving Mario.pdf (english)
http://www.the-demos.com/movingMario/Moving Mario.pdf (中文版)

** Moving Mario is originally commissioned by Microwave International New Media Arts Festival 2007, under the programme Project Room, Curated by Joel Kwong.


Credits

Keith Lam (Artist, Concept, Electronics)

Joseph Chan (Mechanic Design, Electronics)
Joel Kwong (Curator)

*Special Thanks Mr.Yim Chun Pang, founder of Blue Tongue Entertainment for giving references the concept of TV game development, game history and process of game design.


Referneces and Extended Readings

Side-scroller: http://en.wikipedia.org/wiki/Side-scrolling_video_game
Parallax Scrolling: http://en.wikipedia.org/wiki/Parallax_scrolling
Platform game: http://en.wikipedia.org/wiki/Platform_game
Rally Roadrun: http://www.marvin3m.com/arcade/roadrun.htm
Chicago Coin Speedway: http://www.marvin3m.com/arcade/cspeed.htm
Pac-Man in Human: http://japanese.engadget.com/2005/12/21/real-pacman-u-michigan/


Contact

Keith Lam
email: keithlyk@gmail.com
website: http://www.the-demos.com


Moving Mario Related:

Engadget:
http://www.engadget.com/2008/02/07/playable-paper-super-mario-no-really-hes-made-of-paper/
MAKE:
http://blog.makezine.com/archive/2008/02/real_world_mario.html?CMP=OTC-0D6B48984890

Engadget (Japanese): http://japanese.engadget.com/2008/02/07/real-paper-mario/
Engadget (Espanol): http://es.engadget.com/2008/02/07/paper-mario-con-papel-de-verdad/
WIRED: http://blog.wired.com/gadgets/2008/02/mario-moves-int.html
Endgaget (Chinese):
http://chinese.engadget.com/2008/02/15/playable-paper-super-mario-no-really-hes-made-of-pape/
Joystiq: http://www.joystiq.com/2008/02/07/paper-mario-comes-to-life-in-art-project/
techeblog: http://www.techeblog.com/index.php/tech-gadget/video-fully-playable-super-paper-mario-
4 color rebellion: http://www.4colorrebellion.com/archives/2008/02/08/moving-mario/
Kotatu: http://kotaku.com/354021/mario-art-scrolls-jumps-is-utterly-fantastic
Game Videos.com: http://www.gamevideos.com/video/id/17422
Boing Boing Gadgets: http://gadgets.boingboing.net/2008/02/07/moving-mario-realwor.html
GoNintendo: http://gonintendo.com/?p=35171
GameTrailers.com: http://www.gametrailers.com/player/usermovies/173629.html
Wiinintendo: http://wiinintendo.net/2008/02/07/real-super-mario-bros/
Bienbienbien.net (French):
http://bienbienbien.net/2008/02/12/mieux-le-retro-le-super-low-tech-gaming-arrive-avec-mario-bros/
News.dk:
http://newz.dk/super-mario-papir-udgave
(French): http://insolite.blog.playersrepublic.fr/archive/2008/02/11/le-scrolling-c-est-vous.html
GamersVue:
http://gamersvue.wordpress.com/2008/02/11/playable-paper-super-mario-no-really-hes-made-of-paper/
Gaming Today: http://news.filefront.com/moving-mario-installation-is-art-in-motion/

http://edwardkhoo.com/new-concept-moving-mario/
http://www.didntyouhear.com/2008/02/08/movingmario-makes-the-plumber-real/
http://ecetia.com/2008/02/08/moviendo-a-mario/
http://gameplay.com.ua/node/1003772
http://onipepper.de/2008/02/08/paper-mario-spielbar-und-echt-aus-papier/
http://www.wiredipod.com/playable-paper-super-mario-no-really-hes-made-of-paper-6/
http://frudent.blogspot.com/2008/02/playable-paper-super-mario-no-really.html
http://dvice.com/archives/2008/02/bringing_mario.php
http://www.pixfans.com/moving-mario/
http://www.nintendogal.com/thread-52.html
http://www.weshow.com/us/p/33023/moving_mario

10 Responses to “Moving Mario”

  1. someth!nghappened » Blog Archive » 機械, 互動和視覺化 Says:

    [...] 當我在和學生或者其他藝術家談到我的作品MovingMario時, 很自然的會觸及“Mechanic(機械)” 和 “互動(interactive)” 這個課題。 然伸延到visualization (視覺化) 與兩者的關係。 [...]

  2. 機械, 互動和視覺化 | thedemos Says:

    [...] 當我在和學生或者其他藝術家談到我的作品MovingMario時, 很自然的會觸及“Mechanic(機械)” 和 “互動(interactive)” 這個課題。 然伸延到visualization (視覺化) 與兩者的關係。 [...]

  3. CyberArts 08, Ars Electronica Festival 2008 (奧地利電子藝術節) | thedemos Says:

    [...] 08 終於找到了我的名字、我的作品: Moving Mario。 同場展出的有很多是我這一年很喜愛的作品,包括Level head,Augmented [...]

  4. someth!nghappened » Blog Archive » CyberArts 08, Ars Electronica Festival 2008 (奧地利電子藝術節) Says:

    [...] 08 終於找到了我的名字、我的作品: Moving Mario。 同場展出的有很多是我這一年很喜愛的作品,包括Level head,Augmented [...]

  5. 賀!moving mario 獲 Ars Electronica Honorary Mention  | thedemos Says:

    [...] 如果沒有看過Moving Mario的,可以在這裡看看。 [...]

  6. someth!nghappened » Blog Archive » 多樣事情正在籌備當中 Says:

    [...] Electronica的展覽,其作品Moving Mario得到了Honorory Mention。再一次恭喜得到了這個殿堂級的獎項(Honorory [...]

  7. 出發去 Ars Electronica 和 Split Film Festival | thedemos Says:

    [...] Moving Mario 這次真的展開他的moving around the world 旅程。首站先去歐洲。 [...]

  8. Ars Electronica Festival 08 - Cyber Arts | thedemos Says:

    [...] Ars Electronica 的獎項有個啓示:三件作品含遊戲成份:我的Moving Mario,Julian Oliver的 LevelHead 和藤 木淳的 Extended Cognitive [...]

  9. someth!nghappened » Blog Archive » Cyber Arts 08 - Ars Electronica Festival Says:

    [...] Ars Electronica 的獎項有個啓示:三件作品含遊戲成份:我的Moving Mario,Julian Oliver的 LevelHead 和藤 木淳的 Extended Cognitive System。真正的遊戲該是 [...]

  10. Split Flim Festival | thedemos Says:

    [...] Croatia (克羅埃西亞共和國 / 克羅地亞)。 說回這次festival,除了我的Moving Mario 之外,還有Daan Roosegaarde 的 Dune 4.0, 近來大熱Julian Oliver 的AR 作品 Level head [...]